OS/2 Joystick Device Driver

Versione: 
2.0
Data rilascio: 
Mercoledì, 24 Luglio, 2002

Licenza:

Interfaccia:

IBM OS/2 Joystick device driver.

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Installazione manuale

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OS/2 Joystick Device Driver v. 2.0 (24/7/2002, Jose Da Silva) Readme/What's new
Installing GAMEDD.SYS from GAMEDD2.ZIP: --------------------------------------- 1)Install IBM joystick GAMEDD.SYS files from IBM's JOYSTICK.ZIP. 2)Find IBM's GAMEDD.SYS file and replace it with this GAMEDD.SYS file. 3)If you need to insert options, then in your CONFIG.SYS file find the line containing GAMEDD.SYS and add any options you may need. The normal default line found in CONFIG.SYS (drive and directory may be different) DEVICE=C:\OS2\GAMEDD.SYS These are default values based on IBM's original GAMEDD.SYS and you do not need to enter them. They are shown here as an example and this will make GAMEDD.SYS function just like the line above: DEVICE=C:\GAMEDD.SYS /P:201 /W:400 /C:1E Defaults here are 2 analog joysticks on joystick Port201h with a Wait of 400h polling checks maximum and a Calibration of 1Eh (or 30%). This example allows two digital joysticks to work as if they are analog. Gravis_Xterminator=joystick1, Microsoft_Sidewinder_Gamepad=joystick2, and it was determined that the wait loop should be increased to 450 hex. DEVICE=C:\GAMEDD.SYS /D1gx /D2mg /W:450 This example allows one digital joystick and one analog joystick. Gravis_Xterminator=joystick1, Analog=joystick2, wait loop is default. DEVICE=C:\GAMEDD.SYS /D1gx This example shows two digital joysticks. Only joystick1 will be seen by DOS and IBMcompatible mode because it is translated into a CH compatible mode used by certain flying programs. Joystick2 can only be seen by the extended joystick access instructions. It was determined that for this computer that the wait loop could be decreased from 400h down to 250h. DEVICE=C:\GAMEDD.SYS /D1gx /D2gp /CH /W:250 Options you can add in CONFIG.SYS: ---------------------------------- All these options take effect when you start your computer. /P:hhhh (default is /P:201) If you have an odd joystick port which uses port 301h or another location you can use /P:hhhh where hhhh is the joystick I/O address (in hex). /W:hhhh (default is /W:400) Default built-in WAIT is 400hex wait loops. With today's very fast computers, you might not find the joysticks because your computer stops looking before the joystick finishes doing it's work. Some joystick ports run as much as ten times faster or more in some cases. Some computers may be very fast yet have a very slow joystick port. For example, you can only see an ISA slot AWE32 soundcard up to 66000 times a second maximum because that is how fast the card can run regardless of if it is a 386 or a PentiumXYZ. On the other hand, if you have a PCI soundcard installed, you will probably need to use this /W option to increase the wait counter. This appears to be mostly a problem with analog joysticks where for example one user reported having to use /W:1600 for their analog joysticks. The value you require depends on what sound card and joystick you have. If you have a fast joystick port, then you may find this tip helpful. You may want to slowly increase this value in the config.sys file until you finally get propper joystick values. You need to reset the computer for the changes in the config.sys file to take effect. Suggestion is to increase the /W: value in small increments like /W:600 /W:800 /W:A00 .... You could put in something very large like /W:FFFF but it would put a huge speed penalty on your computer and you may find your computer behaving oddly since your computer will be ignoring all other processes while waiting for a response from your joysticks. Joysticks are still a polled device, so in other words /W:FFFF may be a bad idea. For you speed demons out there... you may realize a pushbutton gamepad will only go up to 200h or some small number....therefore you may want to use a /W:250h to decrease the waiting time for non-existant joysticks. Why waste time? Suggestion is about 20% more than maximum value your joystick reports back. Digital joysticks require time to fill the built in buffer, because they are also a polled device. Follow the same steps above if you are getting intermittent joystick readings. Note: some digital joysticks run faster than the joystick port can handle, therefore you may need to replace your joystick port in those cases. For example, the Microsoft Sidewinder runs faster than a Creative Labs AWE32-ISA-Slot soundcard joystick port, therefore you will get intermittent output regardless of the /W option. Choose another faster joystick port or choose a different digital joystick. /C:hh (default is 30%, which in hex values is 1E) You should center your joysticks before calling a program that uses the joysticks. "Calibration" happens when the computer powers up, therefore your joysticks should be centered before you power up your computer. Calibration is a useful way of making an analog style joystick act like a pushbutton gamepad. For the default of 30%, here is what you get using the X-axis of 100,0=center as an example: lower trip point becomes 100-30%=70, upper trip point becomes 100+30%=130. 0,0-----------100,0-----------200,0 | | | 70,0 100,0 130,0 <--lower->|<--center->|<-right-> 50 | 100 | 150 When your joystick X-axis is within 70...130, the joystick returns 100, and when your joystick X-axis is below 70, it returns 50, while above 130, it will return 150. To make your joystick appear more sensitive, try 10%=0A or 5%=5, and you will notice that you do not need to move the joystick much to give a digital response. A larger number means you need to move your stick more before returning a lower/upper value. You are allowed to set the calibration anywhere from 10% to 45% ( /C:A .... /C:2D in hex) otherwise it is set to default of 30%. Here is graphical examples of 45% and 10% calibration values for X-axis: 0,0-----------100,0-----------200,0 | | | 55,0 100,0 145,0 <--lower|<----center--->|right-> 50 | 100 | 150 0,0-----------100,0-----------200,0 | | | 90,0 | 110,0 <-----lower->|<-c->|<-right----> 50 | 100 | 150 You can see this happen for JOYS_DOS.EXE by changing the "DOS SETTING" of "GAME_DIGITAL_RESPONSE" to ON and "GAME_DIRECT_ACCESS" to OFF, then run JOYS_DOS.EXE. Note, you must have GAMEVDD.SYS installed to simulate the joystick port for DOS programs (see JOYSTICK.ZIP by IBM). Users with PCI cards will have to have GAMEVDD.SYS installed if their joystick port is set at a value that is not 201h. /CH Your Joystick1 appears as CH Flightstick for DOS & IBMver2.0 programs. /TM Your Joystick1 appears as Thrustmaster for DOS & IBMver2.0 programs. /D1xx and /D2xx Digital joystick1 or digital joystick2, you may mix & match some sticks. These are the actual joysticks plugged into the joystick gameport: /D1ch -- ----- Analog CH Flightstick Pro tested /D1ch -- ----- Analog Thrustmaster need volunteer to test /D1gb or /D2gb Gravis Blackhawk need volunteer to test /D1gp or /D2gp Gravis Gamepad Pro tested /D1gx or /D2gx Gravis Xterminator tested /D1mg or /D2mg Microsoft Sidewinder Gamepad tested by Bret Johnson These are DOS & IBMver2.0 output limits. /D1xx options return 4 pushbuttons if no second joystick is attached. /D1xx options return 2 pushbuttons if a second joystick is attached. /D2xx options return 2 pushbuttons only. Note: Current sidewinder algorithm re-writes own buffer space, therefore do not install a second digital joystick as /D2xx. If you own 2 digital joysticks then install sidewinder as /D2mg, for example /D1gx /D2mg works fine. /D1mg /D2?? won't work. This routine will be re-written in future so that this condition is fixed, but for now, enjoy. PCI Soundcards And The Joystick Port Help Tips: ----------------------------------------------- Some users have reported trouble installing the joystick driver on newer PCI style sound cards versus the older ISA style sound cards. Here are a few things that you need to consider. With the older ISA style sound cards the joystick port usually is found at 201h, therefore you do not have to use the /P:xxxx option since 201h is the default port location. With some newer PCI sound cards, the joystick may be located at a much higher address and you will need to use the /P:xxxx option to set it, for example the address may be /P:DC00 or /P:EF00 or some other address. Currently, I haven't written any programs to help you find this address, but if you look for the latest SoundBlaster drivers, I believe there is a utility included with it to help you find the location of the PCI joystick port. If you have a PCI soundcard with a high joystick address, you need to get IBM's GAMEVDD.SYS if you do not already have it (located on JOYSTICK.ZIP) and install it on your computer to translate the GAMEDD.SYS data to a virtual 201h address for DOS programs since DOS programs usually expect to see 201h as a normal joystick address. Some users have mentioned their PCI sound cards appear not to work at the new PCI address. Testing the address is easier using an analog joystick or gamepad. If you get pushbutton actions, then you have the correct /P:xxxx. If the X/Y axis do not work correctly, then you need to fine tune the /W option. One user mentioned having to change the /W option to /W:1600 to get their joystick to work (use that as a suggestion since your computer and joystick combination may need a different /W value to work). Once the /P and /W options seem to work correctly, leave them as is if you decide to later install digital joysticks. The /W option may be something you want to consider because even though computers and PCI sound cards run much faster, joysticks still require time to process. Follow the /W option tips above to tune your port to minimize CPU wasted time. Digital Style Joysticks And DOS Games: -------------------------------------- DOS games are looking for generic style linear Joysticks and do not know what to do with digital data even if your joystick port is viewable at port 201h. You require IBM's GAMEVDD.SYS (see JOYSTICK.ZIP) to translate GAMEDD.SYS information to DOS. GAME$ Programming: ------------------ For those of you wishing to write programs to use the joystick port, you may want to look at JOY_IBM.CPP for programming help. This example should be compatible to IBM's JOYSTICK.ZIP driver of 1995, so it should help you be compatible from 1995 up to today in terms of GAME$ access. GAME$ Compatibility Chart: -------------------------- There may be confusion due to the number of drivers existing for OS/2. As of Feb 10, 2002, GAMEDD2.ZIP is backwards compatible with GAMEPORT.SYS, GAMEPRT2.SYS, and IBM's GAMEDD.SYS device drivers. As of Feb 15, 2002 it is mostly compatible with Vesa's GPP_DRIV.ZIP. 1989,1992 1999,2000 GAMEPT.ZIP GAMEPRT2.ZIP GAMEPORT.SYS--->GAMEPRT2.SYS--------+ Frank Ivan Jose DaSilva | ^ 80286 or better V ----------------- 19??..1995 1999..2002 v 80386 or better JOYSTICK.ZIP,JOYDOCS.ZIP GAMEDD2.ZIP GAMEVDD.SYS-----+-------------->(use original GAMEVDD.SYS) GAMEDD.SYS------|+------------->GAMEDD.SYS IBM, ver2.0 || Jose Da Silva, Canada || 1999 || GPP_DRIV.ZIP || EJOYOS2_V21.ZIP |+->GAMEDD.SYS +-->GAMEVDD.SYS Vesa Jääskeläinen, Finland History: -------- Jul 24,2002 Tested /d1ch, /ch, /tm. Added /d1tm Jul 22,2002 JOYS_DOS.EXE bugfix. JOYS_DOS.C source included Mar 09,2002 Race condition bug fix for digital joysticks Feb 15,2002 Added /d1ch, /ch, /tm options Feb 10,2002 Now compatible with GPP_DRIV.ZIP instructions 21h,23h..28h Nov 19,2001 Added JOY_IBM.CPP joystick.zip compatible programming example Jun 28,2001 Button config /D1gp & /D2gp. DOS Digital Response fixes Jun 12,2001 Tested/debugged /D1gp /D2gp /D2gx Jul 16,2000 Now backwards compatible to GAMEPORT.SYS & GAMEPRT2.SYS May 05,2000 Added /D1 and /D2 options for more digital joysticks Mar 29,2000 Added /D1 option for Gravis Xterminator Jan 13,2000 Added /C and /S option for Analog Joysticks Dec 30,1999 Added /P and /W options Files in GAMEDD2.ZIP: --------------------- GAMEDD2.DOC = This file GAMEDD.SYS = OS/2 Joystick Device driver (to replace IBM's GAMEDD.SYS) JOY_PORT.CPP = Source code (GAMEPORT.SYS compatible, simple but nonstandard) JOY_PORT.EXE = OS/2 test program (GAMEPORT.SYS compatible) JOY_IBM.CPP = IBM <joyos2.h> compatible program example for programmers JOYS_DOS.C = DOS test program source code JOYS_DOS.EXE = DOS test program (must have GAMEVDD.SYS installed) Thanks To These People For Their Help: -------------------------------------- Feb 15,2002 Vesa Jääskeläinen for donation of his CHflightstick routines used for the /d1ch and /ch options. for donation of his gamedd.sys code to help further gamedd2 Sep 09,2001 Ruediger Ihle and Sander van Leeuwen for info on PCI soundcards and showing info on how to connect joystick drivers to SBlive. May 05,2000 Bret Johnson for his sidewinder routines of /D1mg and /D2mg. Mar 29,2000 Vojtech Pavlik of SuSE labs (Linux joystick drivers fame) for helping in digital algorithms for Gravis digital joysticks. These are options /D1gp /D1gx /D1gb, /D2gp /D2gx and /D2gb. Dec 30,1999 Jason Stefanovich for hosting the contest and website where GAMEPRT2.ZIP and GAMEDD2.ZIP were initially located. Minimum tested system: 486 computer at 40MHz by J DaSilva, Silva@JoesCat.com, Jul22/2002
 hobbes.nmsu.edu/download/pub/os2/system/drivers/misc/GAMEDD2_2002-07-24.zip  local copy
OS/2 Joystick Device Driver v. 1.2 (1/7/2000, Jose Da Silva) Readme/What's new
GAMEPRT2.SYS is an OS2 joystick interface driver. It is an updated version of GAMEPORT.SYS. -------------------- Installation: 1)Insert GAMEPRT2.SYS in your OS2 directory. 2)If you already have GAMEPORT.SYS installed, please change the CONFIG.SYS file so that the line which has: DEVICE=C:\OS2\GAMEPORT.SYS ...is changed to... DEVICE=C:\OS2\GAMEPRT2.SYS 3)If you do not have GAMEPORT.SYS installed, then insert DEVICE=C:\OS2\GAMEPRT2.SYS in your CONFIG.SYS file, where C is likely the drive where your OS2 directory is found. 4)Add command line options if required, for example: DEVICE=C:\OS2\GAMEPRT2.SYS <--default value or DEVICE=C:\OS2\GAMEPRT2.SYS /VB /P:201 /W:7D0 <--also default Where: /VB displays the gameport header at startup. /P:hhhh is the joystick port (hhhh=hex address of port) /W:hhhh is the wait run-a-way counter (hhhh=waiting time). The joystick port is unlikely to be found at another location, so the /P:201 is set as the default value. The /W option may come in useful if you run a very fast computer and find that the joystick can't be found. If you can't find the joystick, I recommend increasing the value of /W:hhhh a little at a time, don't put a large value like /W:FFFF since you may find your computer running very slow. For myself 7D0 as per the original program is more than adequate since I get maximum values of 172 (so in my case I would want to drop the value down to /W:1BC so that my machine doesn't sit idle in the gameport polling loop). If you want to set the /W option, then run JOY_PORT.EXE and move your joystick back-n-forth to see what values come back. Then add something like 10%-20% to the value as a safety margin to make sure the joystick is read every time. For example, my gamepad gives a maximum of 172, so /W:1BC is a good value. -------------------- Who did what: GAMEPORT.SYS by Frank Ivan, ICA Systems Group See GAMEPT.ZIP for original GAMEPORT.SYS joystick driver GAMEPRT2.SYS by Jose DaSilva, Vancouver, BC, Canada based on GAMEPORT.SYS driver GAMEPRT2.DOC = This file GAMEPRT2.SYS = OS2 joystick device driver GAMEPRT2.ASM = Updated version of GAMEPORT.ASM GAMEPRT2.BAT = DOS batch file to create GAMEPRT2.SYS JOY_PORT.EXE = Test program for GAMEPORT.SYS or GAMEPRT2.SYS JOY_PORT.CPP = Example source code for JOY_PORT.EXE -------------------- Compatibility Chart: 1989,1992 1999,2000 GAMEPT.ZIP GAMEPRT2.ZIP GAMEPORT.SYS--->GAMEPRT2.SYS--------+ Frank Ivan Jose DaSilva | ^ 286 or better V ----------- 19??,1995 1999,2000 v 386 or better JOYSTICK.ZIP,JOYDOCS.ZIP GAMEDD2.ZIP GAMEDD.SYS--------------------->GAMEDD.SYS GAMEVDD.SYS-------------------->(use original GAMEVDD.SYS) IBM, ver2.0 Jose Da Silva This chart lets you know that GAMEPRT2.SYS is compatible to GAMEPORT.SYS, but not with the standard gameport driver written by IBM named GAMEDD.SYS and GAMEVDD.SYS GAMEDD.SYS located within GAMEDD2.ZIP is compatible with GAMEPORT.SYS, GAMEPRT2.SYS and IBM's GAMEDD.SYS so if you are running a machine better than a 80286, you may decide to use the updated GAMEDD.SYS instead. -------------------- History: Jul 01,2000 1.2 update and add gameprt2.asm, Joy_Port.cpp Jun 25,2000 Created Joy_Port.cpp to test GAMEPRT2.SYS Jun 07,2000 Added compatibility chart to documentation Dec 11,1999 1.1 Initial version 1.10 of GAMEPRT2.SYS Have fun and enjoy
 hobbes.nmsu.edu/download/pub/os2/system/drivers/misc/Gameport2_1-2.zip  local copy
OS/2 Joystick Device Driver v. 1.0.0 (11/6/1996, International Business Machines Corporation (IBM)) Readme/What's new
!!!!!! IMPORTANT !!!!!! BEFORE FURTHER UNZIPPING, UNPACKING OR USING ANY OF THE CODE AND/OR DOCUMENTATION CONTAINED HEREIN, YOU MUST FIRST READ THE LICENSE AGREEMENT THAT GOVERNS YOUR USE OF THE CODE AND DOCUMENTATION. FURTHER UNZIPPING, UNPACKING OR USING THE CODE AND/OR DOCUMENTATION INDICATES YOUR ACCEPTANCE OF THE TERMS AND CONDITIONS OF THE LICENSE AGREEMENT. THE LICENSE AGREEMENT IS CONTAINED IN THE LICENSE.TXT FILE. Package README - GAMEDD.ZIP This readme file contains information on how to install the GAMEDD.ZIP joystick device driver package. This OS/2 driver supports base joystick functions. README.1ST CONTENTS: 1.0 SYSTEM REQUIREMENTS 2.0 INSTALLATION 3.0 PROBLEM DETERMINATION & TECHNICAL SUPPORT 4.0 DRIVERS.ZIP CONTENTS 5.0 TRADEMARKS 1.0 SYSTEM REQUIREMENTS Before you install GAMEDD.ZIP, make sure that you have installed OS/2 WARP Version 3.00 or later. 2.0 INSTALLATION Having unzipped GAMEDD.ZIP, you should now perform the the following steps: 1. Read LICENSE.PKG. 2. If you agree with the LICENSE terms and conditions, using PKUNZIP2, unzip DRIVERS.ZIP. 3. Backup the unzipped files to diskette. 4. Follow the installation instructions found in the JOYSTICK.DOC file. 5. Upon installation of the joystick driver, shutdown OS/2 and REBOOT. 3.0 PROBLEM DETERMINATION & TECHNICAL SUPPORT If you should experience any problems with this device driver, contact IBM technical support (1-800-992-4777). 4.0 DRIVERS.ZIP CONTENTS This package contains the following files: - GAMEDD.SYS The actual device driver - GAMEVDD.SYS The virtual device driver - CONTROL.SCR - JOYSTICK.SCR - JOYSTICK.DOC The actual DD Readme - JOYSTK.CH - JOYSTK.ICO 5.0 TRADEMARKS The following terms, denoted by an asterisk (*) in this file, are trademarks or registered trademarks of IBM Corporation in the United States and/or other countries: IBM OS/2 OS/2 JOYSTICK DEVICE DRIVER This package contains: o An OS/2 Joystick device driver o This README file You can: o Use the Table of Contents to help you locate specific topics. o Use the Find option in the Edit menu of the OS/2 System Editor to help you locate specific information. o Print the file. IMPORTANT PLEASE READ THE FOLLOWING TERMS AND CONDITIONS. YOUR USE OF THE OS/2 JOYSTICK DEVICE DRIVER INDICATES YOUR ACCEPTANCE OF THE FOLLOWING TERMS AND CONDITIONS: o YOU ARE A PRIOR LICENSEE OF OS/2. o YOU MAY MAKE COPIES OF THE OS/2 JOYSTICK DEVICE DRIVER EQUAL TO THE NUMBER OF LICENSED COPIES OF OS/2 YOU POSSESS. o ALL OTHER TERMS AND CONDITIONS OF YOUR OS/2 LICENSE AGREEMENT APPLY TO THIS OS/2 JOYSTICK DEVICE DRIVER; HOWEVER, THIS DOES NOT EXTEND ANY WARRANTY OUTLINED IN SUCH AGREEMENT. CONTENTS ________ 1.0 Compatibility 2.0 Installation with MMPM/2 Installed 2.1 Installation without MMPM/2 Installed 3.0 Tested Joysticks 1.0 COMPATIBILITY _____________ This device driver is compatible with OS/2 Warp 3.0 2.0 INSTALLATION WITH MMPM/2 INSTALLED ___________________________________ To install joystick support: 1. Make sure Joystick is physically connected to the Game Port or Sound card. 2. Insert the OS/2 Joystick Device Driver diskette in drive A 3. Type MINSTALL at a command prompt. 4. Select the source drive; JOYSTICK SUPPORT is highlighted. 5. Press INSTALL. The OS/2 Joystick Device Driver installation adds the following statements to the CONFIG.SYS file: DEVICE=X:\MMOS2\GAMEDD.SYS DEVICE=X:\MMOS2\GAMEVDD.SYS X: is the drive where MMPM/2 is installed 5. Shut down and then restart your computer for the Joystick Device Driver to take effect. 2.1 INSTALLATION WITHOUT MMPM/2 INSTALLED ______________________________________ If MMPM/2 is not installed on the machine follow this procedure to manually install the driver. 1. Make sure Joystick is physically connected to the Game Port or Sound card. 2. Copy GAMEDD.SYS and GAMEVDD.SYS from this diskette to the \OS2 directory of your boot drive. 3. Add the following statements to the end of your OS/2 CONFIG.SYS DEVICE=X:\OS2\GAMEDD.SYS DEVICE=X:\OS2\GAMEVDD.SYS X: is the drive where OS/2 is installed 4. Shut down and then restart your computer for the Joystick Device Driver to take effect. 3.0 TESTED JOYSTICKS ________________ Because joysticks use a generic interface, most joysticks should work. The following joysticks have been tested with this driver: Advance Gravis Analog Joystick Advance Gravis GamePad Advance Gravis Analog Pro CH Products Flightstick Dexxa Joystick ( Infrared ) Kraft Thunderstick Logitech WingMan Extreme Logitech Wingman Thrustmaster XL Action Controller
 service.boulder.ibm.com/ps/products/os2/os2ddpak_cur/gamedd.zip
OS/2 Joystick Device Driver v. 1.0 (27/9/1992, Frank Ivan) Readme/What's new
Gameport.sys is a small driver that samples the game port about 10 times per second. It also checks and debounces the switches. To install Gameport.sys, just put a line in your config.sys as follows: DEVICE=C:\OS2\GAMEPORT.SYS and copy gameport.sys to the OS2 subdirectory. To use it, just have your application open device GAME$ and issue DevIOCtl calls using the file handle. To Read the Joystick Status Issue A DevIOCtl call as Follows: DosDevIOCtl(&stJoyStatus, NULL, 0x20, 0x80, shGameHandle); Where shGameHandle is the handle returned from the open and stJoyStatus is the status structure to be returned. struct joystatus { SHORT sJs_AxCnt; // A Joystick X position SHORT sJs_AyCnt; // A Joystick Y position SHORT sJs_BxCnt; // B Joystick X position SHORT sJs_ByCnt; // B Joystick Y position USHORT usJs_ButtonA1Cnt; // Button A1 Press Count USHORT usJs_ButtonA2Cnt; // Button A2 Press Count USHORT usJs_ButtonB1Cnt; // Button B1 Press Count USHORT usJs_ButtonB2Cnt; // Button B2 Press Count UCHAR ucJs_JoyStickMask; // Mask of Connected Joystick Pots UCHAR ucJs_ButtonStatus; // Bits of Switches Down LONG lJs_Ticks; // Total Clock Ticks (60 Hz) } stJoyStatus; To save time (with interrupts turned off), the driver only samples pots that are connected. To get the driver to start sampling a channel again, you can issue a DosDevIOCtl call passing it a mask with the bits set for the channels you wish to resume sampling. UCHAR ucNewMask; ucNewMask = 0x01 // resume sampling Joystick A, Horz DevIOCtl(NULL, &ucNewMask, 0x60, 0x80, shGameHandle); Have fun and enjoy Frank Ivan ICA Systems Group 1949 Weybridge Lane Reston Va. 22091 (703) 620-5835 [75300,1406]
 hobbes.nmsu.edu/download/pub/os2/system/drivers/misc/Gameport_1-0.zip  local copy
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